Slot machines are the most popular game in modern casinos. If you've never seen one, a slot machine resembles an arcade game that has a lever on its side. For a small fee you can pull the lever, and the machine will generate a random combination of three symbols. If the correct combination appears, you can win a prize, maybe even the jackpot.
Currently there are 2 /. versions. First is a Single Slot Machine, where only 1 slot /. is rolled. Second is the Triple Slot machine, where 3 slots /. are rolled. High School project coded in C. This was a simple project I created for my school. The code is very simple, using a simple loop with one main function. The application has limited functionality. The game is ran through a console screen, and the only way to play is by typing 'Y' or 'y' into the console.
Slot machines make fantastic profits for casinos because they offer a very low payout rate. In many games, such as Blackjack and Roulette, the odds are only slightly stacked in the casino's favor. In the long run, the casino pays back 97 to 98 cents in prizes of every dollar that a gambler spends on these games. With slot machines, it is typical for a casino to only pay back 90 to 95 cents—and the casino keeps the rest. If this seems underhanded, keep in mind that slot machines are one of the most popular games at a casino; few people seem to mind. And if you consider that state lotteries have payout rates that are much closer to 50 cents on the dollar, slot machines don't look that bad.
In this project, you will build a real, working slot machine modeled after some real life Video Lottery Terminals from Manitoba, Canada. The terminals were a source of scandal in the 1990s. You'll get to the bottom of this scandal by writing a program that recreates the slot machines. You'll then do some calculations and run some simulations that reveal the true payout rate of the machines.
This project will teach you how to write programs and run simulations in R. You will also learn how to:
- Use a practical strategy to design programs
- Use
if
andelse
statements to tell R what to do when - Create lookup tables to find values
- Use
for
,while
, andrepeat
loops to automate repetitive operations - Use S3 methods, R's version of Object-Oriented Programming
- Measure the speed of R code
- Write fast, vectorized R code
Github Slot Machine Games
Multi-armed banditry in Python with slots
![Github Github](https://i.gyazo.com/983225f679acb7c198f40e5a34ad9bb6.jpg)
Roy Keyes
22 Aug 2016 - This is a post on my blog.
I recently released slots, a Python library that implements multi-armed bandit strategies. If that sounds like something that won't put you to sleep, then please pip install slots
and read on.
Multi-armed bandits
The multi-armed bandit (MAB) problem is a classic problem of trying to make the best choice, while having limited resources to gain information. The classic formulation is the gambler faced with a number of slot machines (a.k.a. one-armed bandits). How can the gambler maximize their payout while spending as little money as possible determining which are the 'hot' slot machines and which are the 'cold' ones? In more generic, idealized terms, you are faced with n
choices, each with an associated payout probability p_i
, which are unknown to you. Your goal is to run as few trials, or pulls, as possible to establish the the choice with the highest payout probability. There are many variations on this basic problem.
Getting the best bang for your buck
Most of us do not spend our time strategizing about real slot machines, but we do see similar real-world problems, such as A/B testing or resource allocation. Because of that, strategies to solve the multi-armed bandit problem are of both practical and intellectual interest to the data scientist-types out there.
There are several strategies for solving the MAB problem. All of them attempt to strike a balance between exploration, searching for the best choice, and exploitation, using the current best choice. Because of these competing goals, determining if you are making optimal choices is not trivial. Instead of simply looking at your average payout from your trials, a quantity called regret is calculated. Intuitively, regret is the payout value lost by making the sequence of choices you have made relative to the payout you would have received having known the best choice from the start. Regret can thus be used as a stopping criterion for making a 'final', best choice.
Example strategy: epsilon greedy
To understand how you might approach the multi-armed bandit problem, consider the simplest reasonable strategy, epsilon greedy:
- You spend the fraction e of your trials randomly trying different choices, i.e. exploration.
- For the rest of the time, 1 - e, you always choose the choice with the current highest reward rate, i.e. exploitation.
Too little time exploring the options might lead you to stay with a sub-optimal choice. Too much time spent exploring might lead you to spend unnecessary money on options that you already know are sub-optimal.
slots
I wrote slots with two goals in mind, investigating the performance of different MAB strategies for educational purposes and creating a usable implementation of those strategies for real world scenarios. For both of these goals, a simple API with reasonable default values was desirable.
![Slot Slot](https://i1.rgstatic.net/publication/321853680_Slot_Machine_Reels_Reconstruction_with_Genetic_Algorithms/links/5a3528feaca27247edde82a5/largepreview.png)
So what does slots do? Right now, as of version 0.3.0, it has implementations of a few basic MAB strategies and allows you to run those on test scenarios and with real, live data. Currently, those strategies include epsilon greedy, softmax, upper confidence bound (UCB1), and Bayesian bandits implementations.
For 'real world' (online) usage, test results can be sequentially fed into an MAB
object. Geant casino rennes hotel. After each result is fed into the algorithm the next recommended choice is returned, as well as whether your stopping criterion is met.
What slots looks like:
Using slots to determine the best of 3 variations on a live website.
Make the first choice randomly, record the response, and input reward (arm 2 was chosen here). Run online_trial
(input most recent result) until the test criteria is met.
The response of mab.online_trial()
is a dict of the form:
Where:
- If the criterion is met,
new_trial
=False
. choice
is the choice of the next arm to try.best
is the current best estimate of the highest payout arm.
For testing and understanding MAB strategies, you can also assign probabilities and payouts to the different arms and observe the results. For example, to compare the regret value and max arm payout probability as more trials are performed with various strategies (in this case epsilon greedy, softmax, upper credibility bound (UCB1), and Bayesian bandits):
The resulting regret evolution:
The estimated payout probability of the 'best' arm after each trial. In this case, the actual payout probability of the best arm is 0.85.
Making it happen
slots is on PyPI, so you can simply install with pip install slots
. Currently, slots works with both Python 2.7+ and 3.4+ and the only dependency is Numpy.
The future
slots is open source (BSD license) and I welcome outside contributions. My desire is to make slots easy-to-use, robust, and featureful. If you are interested in slots or the multi-armed bandit problem in general, please check out the References and further reading section below.
![Github Slot Machine Github Slot Machine](https://wprock.fr/wp-content/themes/wprock-theme/img/emoji/joypixels/512/1f3af.png)
Roy Keyes
22 Aug 2016 - This is a post on my blog.
I recently released slots, a Python library that implements multi-armed bandit strategies. If that sounds like something that won't put you to sleep, then please pip install slots
and read on.
Multi-armed bandits
The multi-armed bandit (MAB) problem is a classic problem of trying to make the best choice, while having limited resources to gain information. The classic formulation is the gambler faced with a number of slot machines (a.k.a. one-armed bandits). How can the gambler maximize their payout while spending as little money as possible determining which are the 'hot' slot machines and which are the 'cold' ones? In more generic, idealized terms, you are faced with n
choices, each with an associated payout probability p_i
, which are unknown to you. Your goal is to run as few trials, or pulls, as possible to establish the the choice with the highest payout probability. There are many variations on this basic problem.
Getting the best bang for your buck
Most of us do not spend our time strategizing about real slot machines, but we do see similar real-world problems, such as A/B testing or resource allocation. Because of that, strategies to solve the multi-armed bandit problem are of both practical and intellectual interest to the data scientist-types out there.
There are several strategies for solving the MAB problem. All of them attempt to strike a balance between exploration, searching for the best choice, and exploitation, using the current best choice. Because of these competing goals, determining if you are making optimal choices is not trivial. Instead of simply looking at your average payout from your trials, a quantity called regret is calculated. Intuitively, regret is the payout value lost by making the sequence of choices you have made relative to the payout you would have received having known the best choice from the start. Regret can thus be used as a stopping criterion for making a 'final', best choice.
Example strategy: epsilon greedy
To understand how you might approach the multi-armed bandit problem, consider the simplest reasonable strategy, epsilon greedy:
- You spend the fraction e of your trials randomly trying different choices, i.e. exploration.
- For the rest of the time, 1 - e, you always choose the choice with the current highest reward rate, i.e. exploitation.
Too little time exploring the options might lead you to stay with a sub-optimal choice. Too much time spent exploring might lead you to spend unnecessary money on options that you already know are sub-optimal.
slots
I wrote slots with two goals in mind, investigating the performance of different MAB strategies for educational purposes and creating a usable implementation of those strategies for real world scenarios. For both of these goals, a simple API with reasonable default values was desirable.
So what does slots do? Right now, as of version 0.3.0, it has implementations of a few basic MAB strategies and allows you to run those on test scenarios and with real, live data. Currently, those strategies include epsilon greedy, softmax, upper confidence bound (UCB1), and Bayesian bandits implementations.
For 'real world' (online) usage, test results can be sequentially fed into an MAB
object. Geant casino rennes hotel. After each result is fed into the algorithm the next recommended choice is returned, as well as whether your stopping criterion is met.
What slots looks like:
Using slots to determine the best of 3 variations on a live website.
Make the first choice randomly, record the response, and input reward (arm 2 was chosen here). Run online_trial
(input most recent result) until the test criteria is met.
The response of mab.online_trial()
is a dict of the form:
Where:
- If the criterion is met,
new_trial
=False
. choice
is the choice of the next arm to try.best
is the current best estimate of the highest payout arm.
For testing and understanding MAB strategies, you can also assign probabilities and payouts to the different arms and observe the results. For example, to compare the regret value and max arm payout probability as more trials are performed with various strategies (in this case epsilon greedy, softmax, upper credibility bound (UCB1), and Bayesian bandits):
The resulting regret evolution:
The estimated payout probability of the 'best' arm after each trial. In this case, the actual payout probability of the best arm is 0.85.
Making it happen
slots is on PyPI, so you can simply install with pip install slots
. Currently, slots works with both Python 2.7+ and 3.4+ and the only dependency is Numpy.
The future
slots is open source (BSD license) and I welcome outside contributions. My desire is to make slots easy-to-use, robust, and featureful. If you are interested in slots or the multi-armed bandit problem in general, please check out the References and further reading section below.
This was a very brief overview of the rich subject of dealing with the MAB problem and the slots library. Please checkout slots and send me feedback!
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Github Slot Machine Machines
References and further reading
Github Slot Machine Game
- Multi-armed bandit (Wikipedia)
- Regret Analysis of Stochastic and Nonstochastic Multi-armed Bandit Problems (Bubeck and Cesa-Bianchi)
- Multi-Armed Bandit Algorithms and EmpiricalEvaluation (Vermorel and Mohri)
- Upper confidence bound (Auer et al)